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A Comprehensive Guide on Dragon's Dogma 2 Vocation
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Apr 1, 2024
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Discover the diverse array of vocations in Dragon's Dogma 2 and choose the one that suits your playstyle.

In the exciting world of Dragon's Dogma 2, you embark on a thrilling adventure filled with battles and quests. To succeed, you can choose different combat roles called Vocations. Each Vocation offers unique playstyles, weapons, skills, and augments that can help you in battles. This guide will give you an overview of every Vocation in Dragon's Dogma 2.

Understanding Vocations in Dragon's Dogma 2

Vocations are combat roles in Dragon's Dogma 2. They let you choose how you want to fight and offer different weapons, skills, and augments to suit your preferred style.

At the start of the game, you can unlock some basic vocations at the Vocation Guild. By completing quests in the first town, you can unlock the Warrior and Sorcerer vocations. To discover other vocations, you'll need to follow hints and fulfill certain conditions during your journey. Keep an eye out for clues to unlock these exciting combat roles.

How Vocations Work in Dragon's Dogma 2

To become skilled in a Vocation, you need to defeat tough enemies and complete quests to earn Discipline Points (Dcp). These points help you rank up in your Vocation and unlock new weapon skills, core skills, and augments from the Vocation Guild.

One interesting feature is that you can use augments from one Vocation when you switch to another. This means you can combine skills and enhancements from different combat roles to make your character even stronger.

As you meet Maisters in the game, you'll unlock new vocations and earn tomes that give you powerful skills for each Vocation.

Which Vocation to Choose in Dragon's Dogma 2

When it comes to Dragon's Dogma 2, one of the most crucial decisions you'll make is choosing your vocation. Your vocation determines your playstyle, abilities, and overall role in the game. With a range of options available, it's essential to select the vocation that aligns with your preferences and enhances your gaming experience.

The Starting Vocations: Fighter, Archer, Thief, and Mage

In Dragon's Dogma 2, when creating your character, you will have the option to choose from four starting vocations: Fighter, Archer, Thief, and Mage. Each vocation offers unique abilities, playstyles, and the thrilling opportunity to climb large monsters.

You have the freedom to change your vocation at any time by visiting a Vocation Guild and paying a small fee in Dcp (Discipline). Additionally, when you acquire a new vocation, you will receive a complimentary set of armor and a weapon to match.

Fighter

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Fighter is a starting vocation for both the Arisen and Main Pawn. This melee class thrives in close-quarters combat and defense. With their one-handed weapons and shields, Fighters charge into battle, drawing enemy attention while delivering powerful melee attacks and deflecting formidable blows. The empale skill allows Fighters to inflict significant damage on staggered enemies and exploit weak points on knocked-out monsters.

Archer

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Archer is a starting vocation for the Arisen and Main Pawn, specializing in dealing ranged damage to distant foes using their reliable bow. As an Archer, you can fire arrows while on the move, unleash rapid volleys, and steady your aim for precise shots at enemy weak points. By utilizing specific arrows and skills, Archers can also apply various debilitations to enemies, rendering them vulnerable to further attacks.

Thief

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Thief is a ranged starting vocation for the Arisen and Main Pawn in Dragon's Dogma 2. Armed with staves, Thieves wield the power of magicks to support allies and vanquish foes with devastating elemental area damage. Mages must incant their potent spells before unleashing them, which requires some time. However, when multiple Mages cast the same spell together, they can significantly expedite the incantation process. Mages also possess the ability to levitate and bestow elemental enhancements upon the weapons of their party members, making them indispensable additions to any party.

Mage

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Mage is a starting vocation for the Arisen and Main Pawn. Mages harness the power of magicks with staves, utilizing their abilities to aid allies and obliterate enemies with elemental area damage. While casting powerful spells, Mages must go through an incantation process, which may take some time. However, by cooperating with another Mage casting the same spell, they can greatly accelerate the incantation. Mages also possess the ability to levitate and bestow elemental enhancements to the weapons of their party members, making them an invaluable asset in any group.

Advanced Vocations: Warrior, Sorcerer

In Dragon's Dogma 2, advanced vocations offer enhanced combat abilities for both the Arisen and Main Pawn. The two advanced vocations available are Warrior and Sorcerer.

Warrior

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The Warrior is a formidable melee class that wields mighty two-handed greatswords and hammers. With slow but devastating attacks, Warriors can cleave through groups of enemies, sending them flying with a single swipe. By charging up their strikes, Warriors can deal even more powerful blows, staggering larger monsters. While charging, they also take reduced damage and resist flinching, allowing for precise timing in battle.

Sorcerer

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Sorcerers are ranged spellcasters who excel at unleashing powerful elemental damage spells from a safe distance. Armed with archistaves, they can incant devastating magicks that can turn the tide of battle. While their most potent spells require time and stamina to cast, Sorcerers can dramatically reduce casting time through auxiliary incanting. This vocation is perfect for those who prefer to rain destruction upon their foes from afar.

Hybrid Vocations: Magick Archer, Mystic Spearhand, Trickster, Warfarer

Dragon's Dogma 2 also introduces hybrid vocations, which combine melee, ranged, and magick abilities for the Arisen. These versatile combat roles can be a game-changer on the battlefield.

Magick Archer

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The Magick Archer is a hybrid vocation that specializes in ranged damage. Armed with Magickal Bows, they can unleash potent elemental and debilitating arrows. With the ability to lock onto targets, fire volleys, and deal area damage, Magick Archers excel at taking on multiple enemies from a safe distance while providing support to allies.

Mystic Spearhand

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The Mystic Spearhand wields Duospears, twin-edged spears that allow for slashing and thrusting attacks. This hybrid vocation combines melee combat with magicks to bind enemies and swiftly close in on targets. With the ability to hurl foes and objects, as well as reach airborne enemies, the Mystic Spearhand is a versatile and powerful melee class.

Trickster

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The Trickster is a unique hybrid vocation that wields the Censer, a weapon focused on smoke and illusions rather than direct damage. As a Trickster, you can sow chaos among your foes by turning them against each other and manipulating them into disadvantageous positions. This vocation provides excellent support for your party, creating opportunities for strategic advantages.

Warfarer

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The Warfarer is the epitome of versatility in Dragon's Dogma 2. This hybrid vocation allows the Arisen to switch vocations and weapons on the fly, creating incredible combinations of weapon skills. Whether casting massive spells, firing elemental arrows, or unleashing charged-up melee attacks with a greatsword, the Warfarer can adapt to any playstyle. With its flexibility, this vocation offers limitless customization options to suit your preferences.

Unlocking Vocations in Dragon’s Dogma 2

To unlock certain vocations, you'll need to complete specific quests or meet certain conditions. Some vocations are readily available at the Vocation Guild, while others require more secretive methods to discover. Keep exploring the world of Dragon's Dogma 2, interact with Maisters, and uncover the hidden paths to unlock new vocations and acquire powerful skills.